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Please refer to "Application Guidelines" for information before applying for this post.
Responsibilities
- Conceptualising characters, vehicles, weaponry, levels and working through from thumbnail to realistic high quality finished rendering for print, as a modelling template or as a start point for level designers.
- Applying a consistent "look and feel" to all concept work to create a thoroughly stimulating environment.
- Working closely with the Producer, Lead Artist and Production Team to realise the art style.
- Estimating and maintaining timescales and deliverables.
- Ensuring timely delivery and quality of work assigned on schedule.
Requirements
- Excellent drawing skill and a knowledge of anatomy, perspective, composition, framing, layout, colour, rendering.
- Ability to deliver thumbnails and ideas quickly before finishing approved concepts to a high standard.
- Ability to work on own initiative.
- Strong communication skills and comfortable with taking direction/constructive criticism.
- Working knowledge of Photoshop/Painter although training will be provided.
Desirable
- Published and well received game title on PC or console or concept work for broadcast media or movies.
- 3rd level qualification in a related discipline
- Any set or level design experience.
- Working knowledge of mechanical/industrial design.
- Experience in 3D package such as 3D Studio Max or Maya.
Apply online
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