3D Artist

Please refer to "Application Guidelines" for information before applying for this post.

Responsibilities
  • Concept/Design of character and world models.
  • Creation of top quality high and low res geometry within specified polygon budgets and constraints.
  • Creation of normal, diffuse and specular textures for use in-game.
  • Working closely with the Lead Artist, Content and Programming teams during production and implementation.
  • Estimating and maintaining timescales and deliverables.
  • Ensuring timely delivery and quality of work assigned on schedule.
Requirements
  • Thorough knowledge of various modelling techniques within 3DSMAX.
  • Excellent spatial awareness & modelling skills.
  • Ability and patience to create stunningly realistic models from concept art or photographs down to the last detail & deliver assets on time & to schedule.
  • Keen eye for composition, form and colour.
  • Good texturing skills – diffuse, specular and normal maps.
  • Strong grasp of UV theory and unwrapping.
  • Knowledge of optimisation of models and UV preservation for Level of Detail is desirable but training will be provided.
  • Ability to work on own initiative.
  • Familiarity with the constraints of modelling for real-time interactive platforms.
  • Strong communication skills and comfortable with taking direction/constructive criticism.
  • Understanding of game production challenges.
  • Strong artistic and creative skills.
Desirable
  • Published and well received game title on PC or console.
  • 2+ years working in a creative production environment.
  • Passion for games and the challenges of realistic modelling.
  • 3rd level qualification in a 3D modelling related discipline.
  • Technical insight.
  • Experience of some/all of animation, particles, shaders, special effects, lighting and rendering.

Apply online