Lead Technical Artist
Please refer to "Application Guidelines" for information before applying for this post.
Description
With art teams growing in size exponentially over recent years, it has been all too apparent that time saved in the production pipeline is highly beneficial to both product and budget. Your role is to work with the Technical Manager to re-design, maintain and evaluate our asset pipeline toolset, to ensure optimum flexibility and productivity, and to mentor and provide technical solutions to the art team.
Responsibilities
- Research, design, and co-develop tools, processes, and technology to improve workflow
- Maintains and communicates a strong knowledge of innovative game production technologies and the capabilities/limitations of these technologies as they relate to the project goals
- Develops and escalates ongoing feedback and debugging for improvements of process and tools
- Work closely with the Art Director and Technical Manager to establish the aesthetic and technical standards for environment art on the project
- Troubleshoot and consistently present solutions to technical issues related to Art Asset Production
- Participate in coordinating the technical and aesthetic processes in order to realize the visual and gameplay goals
- Demonstrate and communicate clear expectations for quality of work, productivity, communication and professionalism to the art team
- Oversees a team of Artists on a daily basis, effectively communicating art direction and delivering constructive feedback to work in progress
- To create and manage the art production that conforms to the technical guidelines of the target platform
- Will capably and consistently meet project deadlines and milestones set by project leads and Art Director
- The Lead Technical Artist is responsible to follow direction from their Art Director
Requirements
- The candidate must be technically astute and have broad and deep familiarisation with all the latest art packages including but not limited to 3D Studio Max, Maya, Photoshop, Mudbox and Z-Brush
- Must have experience with multiple in-house asset pipeline toolsets
- Must have strong problem solving skills
- A minimum of 7+ years experience as an Artist in a video game development environment
- You have shipped and been credited on current generation High Definition Console games
- Excellent understanding of the production and development cycle and experience in cross platform development
- Experience in team leading
- Diplomatic and inspirational communicator, open to feedback and constructive evaluation
- Seasoned listening skills
- Team player with a positive attitude and influence on others
- Drive and high motivation to be the best
- Degree/diploma/certificate or demonstrated skills in art discipline
- Genuine enthusiasm and interest in playing and creating video games
Apply online or send a cover mail with a current CV attachment and a link to your demo reel to:
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