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Please refer to "Application Guidelines" for information before applying for this post.
Responsibilities
- Concept/Design of character and world models.
- Creation of top quality high and low res geometry within specified polygon budgets and constraints.
- Creation of normal, diffuse and specular textures for use in-game.
- Working closely with the Lead Artist, Content and Programming teams during production and implementation.
- Estimating and maintaining timescales and deliverables.
- Ensuring timely delivery and quality of work assigned on schedule.
Requirements
- Thorough knowledge of various modelling techniques within 3DSMAX.
- Excellent spatial awareness & modelling skills.
- Ability and patience to create stunningly realistic models from concept art or photographs down to the last detail & deliver assets on time & to schedule.
- Keen eye for composition, form and colour.
- Good texturing skills – diffuse, specular and normal maps.
- Strong grasp of UV theory and unwrapping.
- Knowledge of optimisation of models and UV preservation for Level of Detail is desirable but training will be provided.
- Ability to work on own initiative.
- Familiarity with the constraints of modelling for real-time interactive platforms.
- Strong communication skills and comfortable with taking direction/constructive criticism.
- Understanding of game production challenges.
- Strong artistic and creative skills.
Desirable
- Published and well received game title on PC or console.
- 2+ years working in a creative production environment.
- Passion for games and the challenges of realistic modelling.
- 3rd level qualification in a 3D modelling related discipline.
- Technical insight.
- Experience of some/all of animation, particles, shaders, special effects, lighting and rendering.
Apply online
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