Level Designer

Please refer to "Application Guidelines" for information before applying for this post.

Responsibilities
  • Design and build levels using a proprietary toolset (similar to the QERadiant/DoomEdit format).
  • Work closely with the Design and Art Teams, building environments reflecting the Art Feel.
  • Work closely with Lead Level Designer, Game Designer, 2D and 3D Artists, Sound Designers.
  • Gameplay design to create innovative and immersive environments.
  • Take rough level layouts from a level designer and finish them with additional geometry, texturing, lighting, effects and gameplay scenarios.
  • Placing, triggering, and tuning entities (such as enemies, movers, and objects) to create fun, absorbing gameplay.
  • Actively seek review and input from team members.
  • Organize and maintain your workflow schedule.
  • You will be responsible for the level's performance, memory footprint and other technical considerations.
  • Precision and attention to detail with an emphasis on an optimized and clean geometry layout.
Requirements
  • Solid familiarity with QERadiant or preferably DoomEdit type editors.
  • Experience in designing and building professional quality 3D game levels.
  • Experience collaborating with artists, programmers and other designers.
  • Passion for creating and playing videogames and broad knowledge of titles and game mechanics.
  • Team-oriented approach to game development.
  • Ability to provide and follow schedule estimates.
  • Technical aptitude and understanding of tools, techniques and processes of level design.
  • Solid understanding of game creation limitations/dependencies.
  • Great problem solving skills.
  • Able to work well within a team and take design direction.
Desirable
  • Level design experience on at least one major action/adventure title or extensive modding experience.
  • Scripting background - LUA and/or Python.
  • Proactive communicator.

Apply online