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Please refer to "Application Guidelines" for information before applying for this post.
Responsibilities
- Conceptualising surface patterns/detail for characters, vehicles, weaponry, graphical layouts and working through from thumbnail to realistic high quality finished texture maps for delivery to level designers.
- Applying a consistent "look and feel" to all map textures and world object maps within context based principal.
- Working closely with the Producer, Lead Artist and Content team.
- Estimating and maintaining timescales and deliverables.
- Ensuring timely delivery and quality of work assigned on schedule.
Requirements
- Excellent drawing/painting and observation skills and a knowledge of anatomy, perspective, composition, framing, layout, colour, balance and composition, rendering and surface detail.
- Ability to deliver thumbnails and ideas quickly before finishing approved concepts to a high standard.
- Ability to work on own initiative.
- Strong communication skills and comfortable with taking direction/constructive criticism.
Desirable
- 2+ years working in a creative production environment.
- Minimum of 2 published and well received game titles on PC or console or published concept work for broadcast media or movies.
- 3rd level qualification in a related discipline is desirable but not essential.
- Experience in photography. Digital photography is preferred.
- Experience in 3D packages such as 3D Studio Max or Maya.
Apply online
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