2D Texture Artist

Please refer to "Application Guidelines" for information before applying for this post.

Responsibilities
  • Conceptualising surface patterns/detail for characters, vehicles, weaponry, graphical layouts and working through from thumbnail to realistic high quality finished texture maps for delivery to level designers.
  • Applying a consistent "look and feel" to all map textures and world object maps within context based principal.
  • Working closely with the Producer, Lead Artist and Content team.
  • Estimating and maintaining timescales and deliverables.
  • Ensuring timely delivery and quality of work assigned on schedule.
Requirements
  • Excellent drawing/painting and observation skills and a knowledge of anatomy, perspective, composition, framing, layout, colour, balance and composition, rendering and surface detail.
  • Ability to deliver thumbnails and ideas quickly before finishing approved concepts to a high standard.
  • Ability to work on own initiative.
  • Strong communication skills and comfortable with taking direction/constructive criticism.
Desirable
  • 2+ years working in a creative production environment.
  • Minimum of 2 published and well received game titles on PC or console or published concept work for broadcast media or movies.
  • 3rd level qualification in a related discipline is desirable but not essential.
  • Experience in photography. Digital photography is preferred.
  • Experience in 3D packages such as 3D Studio Max or Maya.

Apply online