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Please refer to "Application Guidelines" for information before applying for this post.
Responsibilities
- Design and build levels using a proprietary toolset (similar to the QERadiant/DoomEdit format).
- Work closely with the Design and Art Teams, building environments reflecting the Art Feel.
- Work closely with Lead Level Designer, Game Designer, 2D and 3D Artists, Sound Designers.
- Gameplay design to create innovative and immersive environments.
- Take rough level layouts from a level designer and finish them with additional geometry, texturing, lighting, effects and gameplay scenarios.
- Placing, triggering, and tuning entities (such as enemies, movers, and objects) to create fun, absorbing gameplay.
- Actively seek review and input from team members.
- Organize and maintain your workflow schedule.
- You will be responsible for the level's performance, memory footprint and other technical considerations.
- Precision and attention to detail with an emphasis on an optimized and clean geometry layout.
Requirements
- Solid familiarity with QERadiant or preferably DoomEdit type editors.
- Experience in designing and building professional quality 3D game levels.
- Experience collaborating with artists, programmers and other designers.
- Passion for creating and playing videogames and broad knowledge of titles and game mechanics.
- Team-oriented approach to game development.
- Ability to provide and follow schedule estimates.
- Technical aptitude and understanding of tools, techniques and processes of level design.
- Solid understanding of game creation limitations/dependencies.
- Great problem solving skills.
- Able to work well within a team and take design direction.
Desirable
- Level design experience on at least one major action/adventure title or extensive modding experience.
- Scripting background - LUA and/or Python.
- Proactive communicator.
Apply online
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